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Author Topic: Does Adobe have any contact info for contributors?  (Read 4697 times)

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« Reply #25 on: March 16, 2024, 23:07 »
+1
We do not provide specific, detailed custom rejection responses as that would extend the wait time for moderation far beyond what it is now. I suggest you post a sample of content you feel was rejected in error here for impartial feedback from the MSG community. It's hard to see our own work through impartial eyes, you may get some feedback that you hadn't thought of before.

Good luck,

Mat Hayward

Hi Matt,

Here is one example of rejected image:


What is the conception here?


« Reply #26 on: March 25, 2024, 11:46 »
+1
We do not provide specific, detailed custom rejection responses as that would extend the wait time for moderation far beyond what it is now. I suggest you post a sample of content you feel was rejected in error here for impartial feedback from the MSG community. It's hard to see our own work through impartial eyes, you may get some feedback that you hadn't thought of before.

Good luck,

Mat Hayward

Hi Matt,

Here is one example of rejected image:


I appreciate you sharing the example. I'm not sure I understand the concept of this image however. If a customer were to purchase a license to use this image, what would they use it for?

-Mat Hayward

« Reply #27 on: March 25, 2024, 11:53 »
+1
Here is one example of rejected image:
Was this video rejected? Or a picture?

« Reply #28 on: March 25, 2024, 15:30 »
0
We do not provide specific, detailed custom rejection responses as that would extend the wait time for moderation far beyond what it is now. I suggest you post a sample of content you feel was rejected in error here for impartial feedback from the MSG community. It's hard to see our own work through impartial eyes, you may get some feedback that you hadn't thought of before.

Good luck,

Mat Hayward

Hi Matt,

Here is one example of rejected image:


I appreciate you sharing the example. I'm not sure I understand the concept of this image however. If a customer were to purchase a license to use this image, what would they use it for?

-Mat Hayward

Funny you ask... because there were many images and videos I've uploaded that I have no clue why would they be used and they have sold anyways. So I stopped asking myself why and how would something be used, I just make visually appealing stuff and the customer finds a way to use them. Meanwhile I've made dozens of sets of "useful" concepts in the past and had no sales.... so, yea.

« Reply #29 on: March 25, 2024, 15:51 »
+2
Funny you ask... because there were many images and videos I've uploaded that I have no clue why would they be used and they have sold anyways.

It can happen, but I still think that a picture with a useful concept has a better chance of selling.

Concerning this picture: There are  alot of little things that dsiturb me a bit about it. Not a lot of the picture is sharp, the girls or women somehow seem to be hovering over these plates or tiles and the proportions seem a bit weird. They miss a clearly defined mouth or nose and the breasts are overemphasized. The hands are weird.

« Reply #30 on: March 27, 2024, 12:18 »
0
Funny you ask... because there were many images and videos I've uploaded that I have no clue why would they be used and they have sold anyways.

It can happen, but I still think that a picture with a useful concept has a better chance of selling.

Concerning this picture: There are  alot of little things that dsiturb me a bit about it. Not a lot of the picture is sharp, the girls or women somehow seem to be hovering over these plates or tiles and the proportions seem a bit weird. They miss a clearly defined mouth or nose and the breasts are overemphasized. The hands are weird.

Character has been used multiple times as animation and a part of an image in the past and has sold multiple times... so I doubt any of this would now matter. Now when I made figures of them they found a "problem"?

« Reply #31 on: March 27, 2024, 12:44 »
0
Funny you ask... because there were many images and videos I've uploaded that I have no clue why would they be used and they have sold anyways.

It can happen, but I still think that a picture with a useful concept has a better chance of selling.

Concerning this picture: There are  alot of little things that dsiturb me a bit about it. Not a lot of the picture is sharp, the girls or women somehow seem to be hovering over these plates or tiles and the proportions seem a bit weird. They miss a clearly defined mouth or nose and the breasts are overemphasized. The hands are weird.

Character has been used multiple times as animation and a part of an image in the past and has sold multiple times... so I doubt any of this would now matter. Now when I made figures of them they found a "problem"?

The image in question is AI generated, isn't it?

My understanding is that when Adobe started accepting AI images, they accepted almost everything, even images with obvious flaws. Enough examples of that have been posted in this forum.

Now they are swamped with mass produced AI images and can afford to be more selective or I should perhaps say that they cannot afford not to be more selective and images that would have been accepted a few months ago are now rejected.


« Reply #32 on: March 27, 2024, 13:03 »
0
In my opinion Adobe is even not selective enough.
The point is that the majority of AI images are not sold anyway if you have not won the lottery image ranking or if they are not top notch unique without flaws.

I mean yeah I can generate a port of dozen thousands images which will be accepted but it will be just a waste of time.

« Reply #33 on: March 27, 2024, 14:12 »
+1
I've already clarified that these characters are not AI generated. I hired an artist to make me specific designs in high resolution with clean lines (which AI generated ones have a problem making... not to mention it's hard to make specific character design and posture you want)
 
I do also make AI generated images, but I always tick the box that are AI generated.

« Reply #34 on: March 27, 2024, 15:04 »
+1
I've already clarified that these characters are not AI generated. I hired an artist to make me specific designs in high resolution with clean lines (which AI generated ones have a problem making... not to mention it's hard to make specific character design and posture you want)
 
I do also make AI generated images, but I always tick the box that are AI generated.

Ok, sorry, then I misunderstood you. I wonder whether the high resolution and clean lines are that important, though, if the character lacks details like mouth or nose. At least I can see neither.

« Reply #35 on: March 27, 2024, 16:09 »
0
I've already clarified that these characters are not AI generated. I hired an artist to make me specific designs in high resolution with clean lines (which AI generated ones have a problem making... not to mention it's hard to make specific character design and posture you want)
 
I do also make AI generated images, but I always tick the box that are AI generated.

Ok, sorry, then I misunderstood you. I wonder whether the high resolution and clean lines are that important, though, if the character lacks details like mouth or nose. At least I can see neither.

I doubt it's because of missing mouth or nose. I have more different designs of characters and others where noses and mouths are more visible were rejected with same reason. I think the reason is in the IP, not so much in the austhetics and technical properties.


 

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